by Mark Duisters | Jul 15, 2018
Version 2.0: Overview of the changes within the shader asset. Walkthrough with the new flowmap renderer “Flowmap Canvas” provided with the AS Water Shader. Version 1.x: Explanation of the shader and a deep look into its setup: How to create your own...
by Mark Duisters | Jul 15, 2018
Buy Non-Commercial download Tech Demo Forum “AS Water Shader” is a flow and normal map based shader that enables users to turn surfaces in to highly realistic water. The shader is highly customizable with easy to tweak features such as: water density, Foam,...
by Mark Duisters | Mar 29, 2016
AudiOcclusion setup: AudioMaterial setup: AudioProbe setup: Share:Click to share on Facebook (Opens in new window)Click to share on Twitter (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Pinterest (Opens in new window)Click to...
by Mark Duisters | Mar 29, 2016
LightShafts 2 feature trailer: LightShafts 2 setup/new interface tutorial: Old (depricated) LightShafts 1 tutorials: Explanation interface and basic setup: Saving/loading LightShaft preferences (version 2.4 or higher): Custom cast mesh guidelines: -The mesh should...
by Mark Duisters | Mar 29, 2016
In this first part out of a 4 part series, we will ook into the functionality of a basic MicControl2 setup within Unity, since this is the first episode, we will also overview MicControl2’s inspector settings. In this tutorial we will have a quick look on how to...